r_ShadersDebug
DUMPTODISK
Enable special logging when shaders become compiled
Usage: r_ShadersDebug [0/1/2/3]
1 = assembly into directory Main/{Game}/shaders/cache/d3d9
2 = compiler input into directory Main/{Game}/testcg
3 = compiler input with debug information (useful for PIX etc./{Game}/testcg_1pass
Default is 0 (off)