Today we're presenting a very nice castle level from our talented forum member two_larsens, also known as Henrik Larsen.
Today we're presenting a very nice castle level from our talented forum member two_larsens, also known as Henrik Larsen. He decided to expand his portfolio by something that differs itself from all the typical CE3 scenes such as tropical islands or huge exteriors, something that will allow him a lot of creativity and artistic freedom. So he chose to make two different complexes - one that has been recently abandoned, and another one where he can make a lot of different lights, materials, objects and moods.
Here's how he described his level making progress:
Then the VisArea was moved back and a key lights were placed and tweaked for mood. From that, the dungeon sprawled from the cell outwards to the tower.
It is made entirely of original objects, and objects that can be used in many different ways. All foliage I made up, and does not exist in real life. I took a look at different plants and came up with what I thought would fit the scene - gave them names, and so forth. It is, after all, a fantasy world.
To me, it is important to have some story behind everything. Also, something I find important is that not all objects have to fight for the limelight. The eye has to have rest. Sometimes things are just bland, and it is, in my opinion, befitting of how it is in real life. Not all objects are adorned or have scrolls. In this case, I pictured that a lot of the dungeon itself was made by orcish slave labour, which in turn would add a bit of slip-shot to a lot of things, while other things simply would be utilitarian.
Also, there was no master architect at work for a lot of the complex, but parts of it show signs of design.
The author was also kind enough to share a lot of the "behind the scenes" screenshots with us, such as additional screenshots showing the lighting placement, model wire-frames and some texture sheets. You can see them below, along with authors notes explaining the process behind their creation.
Also the previously promised light-placement images:
Feel free to visit Henrik's thread here for more screenshots (there really is a huge amount of those in the thread, he's also working on a demo video) to give him some criticism or just some well deserved praise.