CRYENGINE 3.8.6 Hotfix
CRYENGINE 3.8.6 Hotfix

CRYENGINE 3.8.6 Hotfix

Yes, Visual Studio 2015 Update 1 is compatible with our WAF build. Also yes, we fixed the AMD latest Crimson driver crash.

Our first update of 2016 is a nice hotfix for 3.8.6 that addresses some really important issues that kept our users up at night. The main reason for the hotfix is actually an incompatibility of our WAF build system with the latest Visual Studio 2015 Update 1. So guess what? We fixed it!

Here’s the full list of changes that went in:

 
  • Fixed compile problems with VS2015 Update1.
  • Fixed AMD new Crimson driver crash.
  • Fixed a bug where an area proxy was not properly updated if a shape was modified.
  • WAF: Handle new Windows SDK versions more gracefully by 1) trying to pick a Windows SDK version that roughly matches the preferred versions by the active compiler, or 2) as a fall back picking the highest installed Windows SDK version.
  • Fixed parent particles never de-allocated - which exhausted the particle pool.
  • Character Tool: Fixed where an empty AnimEventPlayer class returned true in its Play method even though it didn't play anything. This caused the CharacterTool to stop playing audio events.
  • Character Tool: Fixed where audio triggers did not follow the bone that they were assigned to.
  • Workaround for vegetation "blend with terrain color" flickering.
  • Fix for flickering GI on glass shade.

Hope you enjoy the fixes!

All the best,

The CRYENGINE team.