CRYENGINE Dynamic Physics Tutorial
CRYENGINE Dynamic Physics Tutorial

CRYENGINE Dynamic Physics Tutorial

Learn about core physics concepts in CRYENGINE and create a trampoline in our new tutorial.

In our new tutorial, Learning Manager Brian Dilg introduces core physics concepts in a comprehensive walkthrough showing you how to create a trampoline in CRYENGINE. In just over 25 minutes, the video will take you step-by-step through the process of creating a trampoline from scratch, showing you how to use springs, add a ball entity, test and fine-tune the trampoline’s behavior, adjust the mass of the components, and much more. The tutorial also shows you how to create, position, and control a camera, and looks at ways of exploring game mechanics by adding multiple trampolines and adding force to the ball. This practical guide will arm you with an understanding of physics concepts that can be applied across a range of different projects.

The tutorial is aimed at users who are already comfortable with using the sandbox. It is based on CRYENGINE 5.5.2, but you can also use a later version of CRYENGINE. If you are completely new to CRYENGINE, we recommend you download our beginner’s course or watch the tutorial on our YouTube channel.

We hope you find this tutorial useful. If you’re looking for more tutorials, don’t forget to subscribe to our YouTube channel. As ever, we look forward to your feedback on the forum, or via Facebook and Twitter, and you can also join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.


August 13, 2019 19:37

Why should anyone do Cryteks job? If they cant excel in making their engine usable, people will choose a more viable option - Unity and Unreal. Theres ADS and spam in comments, nobody cares?

August 01, 2019 10:04

Thanks for sharing this piece of information. I really enjoyed it. nice excellent.

July 31, 2019 04:20

I'm not sure what plugin you're referring to for vegetation or oceans. It's all part of the editor. If you think the state of the engine is so bad, I invite you to fix it and PR to main :)

July 27, 2019 21:56

I think needing a plugin or gem to create vegetation or terrain features such as an ocean says it all....

July 27, 2019 18:20

I. This is a state of the shame. A thing which can be done in under 5 minutes in any major engine using the visual scripting tools only, takes to explain 30 minutes by Crytek employee, which is involving workarounds, *thousands times of iterations*