| Classes | |
| class | ActionController | 
| The root object controlling mannequin for a character. It is configured using a controller definition (defining the fragmentIDs, scopes, scope contexts, etc). It schedules actions onto scopes and holds the global tagstate.  More... | |
| class | AnimationContext | 
| Defines the context of animations.  More... | |
| class | AnimationContextAction | 
| Defines an action of an animation context.  More... | |
| class | AnimationDatabase | 
| Manages an animation database file and returns requested information from the database.  More... | |
| class | AnimationDatabaseManager | 
| Manages animation databases and controller definitions.  More... | |
| class | AnimationTag | 
| Contains data of an animation tag.  More... | |
| class | Character | 
| Interface to character animation. This interface contains methods for manipulating and querying an animated character instance.  More... | |
| class | CharacterAttachment | 
| An attachment on a character. Wraps the native IAttachment class.  More... | |
| class | ControllerDefinition | 
| Handles scope contexts and fragments for animations.  More... | |
| class | Mannequin | 
| Handles advanced character animations in the CRYENGINE.  More... | |
| strong | 
Flags to set various options on the ActionController.
| Enumerator | |
|---|---|
| PausedUpdate | Flag indicating that the ActionController is paused. | 
| DebugDraw | Flag indicating that the ActionController should draw debud information. | 
| DumpState | Flag indicating that the ActionController will dump it's state on update. Disables itself after dumping the state. | 
| IsInUpdate | Flag indicating that the ActionController is currently being updated. | 
| NoTransitions | Flag indicating to not blend transitions in blend queries. | 
| strong | 
ID-enum for motion parameters.
| strong | 
Flags for definining the behaviour when Resume is being called on an ActionController.
| strong |