Interface that can be registered in the GameFramework to receive update calls right before the frame is rendered. More...
| Public Member Functions | |
| void | OnRender () | 
| Called right before the frame is rendered when registered in the GameFramework  More... | |
Interface that can be registered in the GameFramework to receive update calls right before the frame is rendered.
| void CryEngine.IGameRenderReceiver.OnRender | ( | ) | 
Called right before the frame is rendered when registered in the GameFramework