Pre-Processes CryEngine's Input callback and generates Input events. Classes may be registered here, in order to receive global Input events. More...
| Classes | |
| class | InputListener | 
| struct | KeyState | 
| Static Public Member Functions | |
| static Vector2 | GetAxis (string name) | 
| Returns the value of and axis by name. Can be used to retrieve EyeTracker values.  More... | |
| static bool | KeyUp (KeyId key) | 
| Used to detect if a key is not being pressed in the current frame.  More... | |
| static bool | KeyDown (KeyId key) | 
| Used to detect if a key is being hold down in the current frame.  More... | |
| static float | GetInputValue (KeyId key) | 
| Get the current input value for the specified key.  More... | |
| Events | |
| static Action< InputEvent > | OnKey | 
| Fired when a key-state was modified  More... | |
Pre-Processes CryEngine's Input callback and generates Input events. Classes may be registered here, in order to receive global Input events.
| 
 | inline static | 
Returns the value of and axis by name. Can be used to retrieve EyeTracker values.
| name | Name. | 
| 
 | inline static | 
Get the current input value for the specified key.
| key | Key. | 
| 
 | inline static | 
Used to detect if a key is being hold down in the current frame.
true if the key is down, false otherwise.| key | Key. | 
| 
 | inline static | 
Used to detect if a key is not being pressed in the current frame.
true if the key is up, false otherwise.| key | Key. | 
| 
 | static get | 
Set if Shift key is held Down
true if shift down; otherwise, false.
| 
 | static | 
Fired when a key-state was modified