Pre-Processes CryEngine's Input callback and generates Input events. Classes may be registered here, in order to receive global Input events. More...
Classes | |
| class | InputListener |
| struct | KeyState |
Static Public Member Functions | |
| static Vector2 | GetAxis (string name) |
| Returns the value of and axis by name. Can be used to retrieve EyeTracker values. More... | |
| static bool | KeyUp (KeyId key) |
| Used to detect if a key is not being pressed in the current frame. More... | |
| static bool | KeyDown (KeyId key) |
| Used to detect if a key is being hold down in the current frame. More... | |
| static float | GetInputValue (KeyId key) |
| Get the current input value for the specified key. More... | |
Events | |
| static Action< InputEvent > | OnKey |
| Fired when a key-state was modified More... | |
Pre-Processes CryEngine's Input callback and generates Input events. Classes may be registered here, in order to receive global Input events.
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inline static |
Returns the value of and axis by name. Can be used to retrieve EyeTracker values.
| name | Name. |
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inline static |
Get the current input value for the specified key.
| key | Key. |
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inline static |
Used to detect if a key is being hold down in the current frame.
true if the key is down, false otherwise.| key | Key. |
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inline static |
Used to detect if a key is not being pressed in the current frame.
true if the key is up, false otherwise.| key | Key. |
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static get |
Set if Shift key is held Down
true if shift down; otherwise, false.
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static |
Fired when a key-state was modified