Inherits CryEngine.BasePhysicsParameters< pe_player_dimensions >.
| Properties | |
| float | PivotHeight  [get, set] | 
| Offset from central ground position that is considered entity center  More... | |
| float | EyeHeight  [get, set] | 
| Vertical offset of camera  More... | |
| Vector3 | ColliderSize  [get, set] | 
| Collision cylinder dimensions. X is radius, Z is half-height, Y is unused.  More... | |
| float | ColliderHeight  [get, set] | 
| Vertical offset of collision geometry center  More... | |
| float | HeadRadius  [get, set] | 
| Radius of the 'head' geometry (used for camera offset)  More... | |
| float | HeadHeight  [get, set] | 
| Center.z of the head geometry  More... | |
| Vector3 | UnprojectionDirection  [get, set] | 
| Unprojection direction to test in case the new position overlaps with the environment (can be 0 for 'auto')  More... | |
| float | MaxUnprojection  [get, set] | 
| Maximum allowed unprojection  More... | |
| bool | UseCapsule  [get, set] | 
| Switches between capsule and cylinder collider geometry  More... | |
| float | GroundContactEpsilon  [get, set] | 
| The amount that the living-entity needs to move upwards before ground contact is lost. Defaults to which ever is greater 0.004, or 0.01 * GeometryHeight  More... | |
| 
 | get set | 
Vertical offset of collision geometry center
| 
 | get set | 
Collision cylinder dimensions. X is radius, Z is half-height, Y is unused.
| 
 | get set | 
Vertical offset of camera
| 
 | get set | 
The amount that the living-entity needs to move upwards before ground contact is lost. Defaults to which ever is greater 0.004, or 0.01 * GeometryHeight
| 
 | get set | 
Center.z of the head geometry
| 
 | get set | 
Radius of the 'head' geometry (used for camera offset)
| 
 | get set | 
Maximum allowed unprojection
| 
 | get set | 
Offset from central ground position that is considered entity center
| 
 | get set | 
Unprojection direction to test in case the new position overlaps with the environment (can be 0 for 'auto')
| 
 | get set | 
Switches between capsule and cylinder collider geometry