Parameters for Physicalizing a Soft entity. A system of non-rigidly connected vertices that can interact with the environment. A typical usage is cloth objects. More...
Inherits CryEngine.EntityPhysicalizeParams.
| Properties | |
| PhysicsEntity | AttachToEntity  [get, set] | 
| Physical entity to attach this physics object (Only for Soft physical entity).  More... | |
| int | AttachToPart = -1  [get, set] | 
| Part ID in entity to attach to (Only for Soft physical entity).  More... | |
|  Properties inherited from CryEngine.EntityPhysicalizeParams | |
| PhysicsEntityFlags | Flags  [get, set] | 
| int | Slot = -1  [get, set] | 
| Index of the object slot. -1 if all slots should be used.  More... | |
| float | Density = -1  [get, set] | 
| The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored.  More... | |
| float | Mass = -1  [get, set] | 
| The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored.  More... | |
| int | FlagsAND = -1  [get, set] | 
| Optional physical flag.  More... | |
| int | FlagsOR  [get, set] | 
| Optional physical flag.  More... | |
| string | PropertyOverrides  [get, set] | 
| An optional string with text properties overrides for CGF nodes.  More... | |
Parameters for Physicalizing a Soft entity. A system of non-rigidly connected vertices that can interact with the environment. A typical usage is cloth objects.
| 
 | get set | 
Physical entity to attach this physics object (Only for Soft physical entity).
| 
 | get set | 
Part ID in entity to attach to (Only for Soft physical entity).