Interface that can be registered in the GameFramework to receive update calls after the engine has updated. More...
Inherited by CryEngine.Rendering.Renderer, and CryEngine.Timer.
| Public Member Functions | |
| void | OnUpdate () | 
| Called every frame when registered in the GameFramework.  More... | |
Interface that can be registered in the GameFramework to receive update calls after the engine has updated.
| void CryEngine.IGameUpdateReceiver.OnUpdate | ( | ) | 
Called every frame when registered in the GameFramework.
Implemented in CryEngine.Rendering.Renderer.