| Public Member Functions | |
| void | RemoveView () | 
| Removes this View from the game.  More... | |
| void | LinkTo (Entity entity) | 
| Link this view to an Entity.  More... | |
| void | SetActive (bool active) | 
| Enable or disable this View as the active view. If a new view is activated the previous active view is deactivated.  More... | |
| void | ResetBlending () | 
| Resets the blendings that are currently active on this View.  More... | |
| void | ResetShaking () | 
| Resets all the shakes that are currently active on this View.  More... | |
| void | SetFrameAdditiveCameraAngles (Angles3 addFrameAngles) | 
| Set the additive camera angles for this View.  More... | |
| void | SetScale (float scale) | 
| Set the scale of this View.  More... | |
| void | SetViewShake (Angles3 shakeAngle, Vector3 shakeShift, float duration, float frequency, float randomness, int shakeId) | 
| Set new shake parameters for a new or existing shake on this View.  More... | |
| void | SetViewShake (Angles3 shakeAngle, Vector3 shakeShift, float duration, float frequency, float randomness, int shakeId, bool flipVector) | 
| Set new shake parameters for a new or existing shake on this View.  More... | |
| void | SetViewShake (Angles3 shakeAngle, Vector3 shakeShift, float duration, float frequency, float randomness, int shakeId, bool flipVector, bool updateOnly) | 
| Set new shake parameters for a new or existing shake on this View.  More... | |
| void | SetZoomedScale (float scale) | 
| Set the zoomed scale of this View.  More... | |
| void | StopShake (int shakeID) | 
| Stop a shake with the specified ID from shaking.  More... | |
| void | Update (float frameTime, bool isActive) | 
| Manually update this View.  More... | |
| Static Public Member Functions | |
| static View | Create () | 
| Creates a new View that can be used to modify the camera-properties.  More... | |
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 | inline static | 
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 | inline | 
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 | inline | 
Removes this View from the game.
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 | inline | 
Resets the blendings that are currently active on this View.
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 | inline | 
Resets all the shakes that are currently active on this View.
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 | inline | 
Enable or disable this View as the active view. If a new view is activated the previous active view is deactivated.
| active | If set to truethis will become the active view. If set tofalsethis view will be set to inactive. | 
| 
 | inline | 
Set the additive camera angles for this View.
| addFrameAngles | Add frame angles. | 
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 | inline | 
Set the scale of this View.
| scale | Scale. | 
Set new shake parameters for a new or existing shake on this View.
| shakeAngle | The angle the view will shake to. | 
| shakeShift | The direction and magnitude of the shake. | 
| duration | Duration of the full shake. | 
| frequency | The time it takes for a single oscilation to complete. | 
| randomness | Amount of randomness that's added to the shake direction and angle. | 
| shakeId | ID of the Shake. If a shake with this ID already exists, it will be adjusted with the new parameters, otherwise a new shake is created. | 
Set new shake parameters for a new or existing shake on this View.
| shakeAngle | The angle the view will shake to. | 
| shakeShift | The direction and magnitude of the shake. | 
| duration | Duration of the full shake. | 
| frequency | The time it takes for a single oscilation to complete. | 
| randomness | Amount of randomness that's added to the shake direction and angle. | 
| shakeId | ID of the Shake. If a shake with this ID already exists, it will be adjusted with the new parameters, otherwise a new shake is created. | 
| flipVector | If set to truethe direction and angle of the shake will be flipped after each oscilation. | 
Set new shake parameters for a new or existing shake on this View.
| shakeAngle | The angle the view will shake to. | 
| shakeShift | The direction and magnitude of the shake. | 
| duration | Duration of the full shake. | 
| frequency | The time it takes for a single oscilation to complete. | 
| randomness | Amount of randomness that's added to the shake direction and angle. | 
| shakeId | ID of the Shake. If a shake with this ID already exists, it will be adjusted with the new parameters, otherwise a new shake is created. | 
| flipVector | If set to truethe direction and angle of the shake will be flipped after each oscilation. | 
| updateOnly | If set to truethis will only update an existing shake. | 
| 
 | inline | 
Set the zoomed scale of this View.
| scale | Scale. | 
| 
 | inline | 
Stop a shake with the specified ID from shaking.
| shakeID | ID of the shake that needs to stop. |