Parameters for Physicalizing an Articulated entity. An articulated structure, consisting of several rigid bodies connected with joints (a ragdoll, for instance). It is also possible to manually connect several PE_RIGID entities with joints but in this case they will not know that they comprise a single object, and thus some useful optimizations will not be used. More...
Inherits CryEngine.RigidPhysicalizeParams.
| Additional Inherited Members | |
|  Properties inherited from CryEngine.RigidPhysicalizeParams | |
| PhysicsRigidFlags | RigidFlagsAND  [get, set] | 
| Physics AND-flags for this Rigid entity  More... | |
| PhysicsRigidFlags | RigidFlagsOR  [get, set] | 
| Physics OR-flags for this Rigid entity  More... | |
|  Properties inherited from CryEngine.EntityPhysicalizeParams | |
| PhysicsEntityFlags | Flags  [get, set] | 
| int | Slot = -1  [get, set] | 
| Index of the object slot. -1 if all slots should be used.  More... | |
| float | Density = -1  [get, set] | 
| The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored.  More... | |
| float | Mass = -1  [get, set] | 
| The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored.  More... | |
| int | FlagsAND = -1  [get, set] | 
| Optional physical flag.  More... | |
| int | FlagsOR  [get, set] | 
| Optional physical flag.  More... | |
| string | PropertyOverrides  [get, set] | 
| An optional string with text properties overrides for CGF nodes.  More... | |
Parameters for Physicalizing an Articulated entity. An articulated structure, consisting of several rigid bodies connected with joints (a ragdoll, for instance). It is also possible to manually connect several PE_RIGID entities with joints but in this case they will not know that they comprise a single object, and thus some useful optimizations will not be used.