Inherits CryEngine.BasePhysicsStatus< pe_status_dynamics >.
| Properties | |
| int | PartId  [get] | 
| The ID of the part this status refers to.  More... | |
| int | PartIndex  [get] | 
| The index of the part this status refers to.  More... | |
| Vector3 | Velocity  [get] | 
| The velocity of the PhysicsObject  More... | |
| Vector3 | AngularVelocity  [get] | 
| The angular velocity of the PhysicsObject  More... | |
| Vector3 | LinearAcceleration  [get] | 
| The linear acceleration of the PhysicsObject  More... | |
| Vector3 | AngularAcceleration  [get] | 
| The angular acceleration of the PhysicsObject  More... | |
| Vector3 | CenterOfMass  [get] | 
| The center of mass of the PhysicsObject  More... | |
| float | SubmergedFraction  [get] | 
| Percentage of the entity that is underwater; 0..1. not supported for individual parts  More... | |
| float | Mass  [get] | 
| Entity's or part's mass  More... | |
| float | Energy  [get] | 
| Kinetic energy; only supported by PhysicalizationType.Articulated currently  More... | |
| int | ContactsCount  [get] | 
| The amount of collision contacts the PhysicsObject has  More... | |
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 | get | 
The angular acceleration of the PhysicsObject
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 | get | 
The angular velocity of the PhysicsObject
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 | get | 
The center of mass of the PhysicsObject
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 | get | 
The amount of collision contacts the PhysicsObject has
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 | get | 
Kinetic energy; only supported by PhysicalizationType.Articulated currently
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 | get | 
The linear acceleration of the PhysicsObject
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 | get | 
Entity's or part's mass
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 | get | 
The ID of the part this status refers to.
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 | get | 
The index of the part this status refers to.
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 | get | 
Percentage of the entity that is underwater; 0..1. not supported for individual parts
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 | get | 
The velocity of the PhysicsObject