Parameters for Physicalizing a Particle entity. A simple entity that represents a small lightweight rigid body. It is simulated as a point with some thickness and supports flying, sliding and rolling modes. Recommended usage: rockets, grenades and small debris. More...
Inherits CryEngine.EntityPhysicalizeParams.
| Properties | |
| ParticleParameters | ParticleParameters  [get] | 
|  Properties inherited from CryEngine.EntityPhysicalizeParams | |
| PhysicsEntityFlags | Flags  [get, set] | 
| int | Slot = -1  [get, set] | 
| Index of the object slot. -1 if all slots should be used.  More... | |
| float | Density = -1  [get, set] | 
| The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored.  More... | |
| float | Mass = -1  [get, set] | 
| The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored.  More... | |
| int | FlagsAND = -1  [get, set] | 
| Optional physical flag.  More... | |
| int | FlagsOR  [get, set] | 
| Optional physical flag.  More... | |
| string | PropertyOverrides  [get, set] | 
| An optional string with text properties overrides for CGF nodes.  More... | |
Parameters for Physicalizing a Particle entity. A simple entity that represents a small lightweight rigid body. It is simulated as a point with some thickness and supports flying, sliding and rolling modes. Recommended usage: rockets, grenades and small debris.
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 | get |