Parameters for Physicalizing a Living entity. A special entity type to represent player characters that can move through the physical world and interact with it. More...
Inherits CryEngine.EntityPhysicalizeParams.
| Properties | |
| int | LOD  [get, set] | 
| When physicalizing geometry this can specify to use physics from a different LOD. Used for characters that have ragdoll physics in Lod1.  More... | |
| float | StiffnessScale  [get, set] | 
| Used for character physicalization (Scale of force in character joint's springs).  More... | |
| bool | CopyJointVelocities  [get, set] | 
| Copy joints velocities when converting a character to ragdoll.  More... | |
| PlayerDimensionsParameters | PlayerDimensions = new PlayerDimensionsParameters()  [get] | 
| The parameters that define the player's dimensions.  More... | |
| PlayerDynamicsParameters | PlayerDynamics = new PlayerDynamicsParameters()  [get] | 
| The parameters that define the player's dynamics.  More... | |
|  Properties inherited from CryEngine.EntityPhysicalizeParams | |
| PhysicsEntityFlags | Flags  [get, set] | 
| int | Slot = -1  [get, set] | 
| Index of the object slot. -1 if all slots should be used.  More... | |
| float | Density = -1  [get, set] | 
| The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored.  More... | |
| float | Mass = -1  [get, set] | 
| The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored.  More... | |
| int | FlagsAND = -1  [get, set] | 
| Optional physical flag.  More... | |
| int | FlagsOR  [get, set] | 
| Optional physical flag.  More... | |
| string | PropertyOverrides  [get, set] | 
| An optional string with text properties overrides for CGF nodes.  More... | |
Parameters for Physicalizing a Living entity. A special entity type to represent player characters that can move through the physical world and interact with it.
| 
 | get set | 
Copy joints velocities when converting a character to ragdoll.
| 
 | get set | 
When physicalizing geometry this can specify to use physics from a different LOD. Used for characters that have ragdoll physics in Lod1.
| 
 | get | 
The parameters that define the player's dimensions.
| 
 | get | 
The parameters that define the player's dynamics.
| 
 | get set | 
Used for character physicalization (Scale of force in character joint's springs).