Inherits CryEngine.BasePhysicsParameters< pe_params_buoyancy >.
| Public Types | |
| enum | MediumType { MediumType.Water = 0, MediumType.Air = 1 } | 
| Properties | |
| float | WaterDensity  [get, set] | 
| Overrides water density from the current water volume for an entity; sets for water areas.  More... | |
| float | KWaterDensity  [get, set] | 
| Scales water density from the current water volume (used for entities only). NOTE: for entities , WaterDensity override is stored as KWaterDensity relative to the global area's density.  More... | |
| float | WaterDamping  [get, set] | 
| Uniform damping while submerged, will be scaled with submerged fraction.  More... | |
| float | WaterResistance  [get, set] | 
| The resistance of this water medium.  More... | |
| float | KWaterResistance  [get, set] | 
| Scales water resistance from the current water volume (used for entities only). NOTE: For entities , WaterResistance override is stored as KWaterResistance relative to the global area's density.  More... | |
| Vector3 | WaterFlow  [get, set] | 
| The movement vector for the flow. Can only be set for a water area.  More... | |
| float | FlowVariance  [get, set] | 
| Not yet supported.  More... | |
| Common.primitives.plane | WaterPlane  [get, set] | 
| Positive normal = above the water surface.  More... | |
| float | WaterMinEnergy  [get, set] | 
| Sleep energy while floating with no contacts.  More... | |
| MediumType | Medium  [get, set] | 
| Specify whether this is water or air.  More... | |
| strong | 
| 
 | get set | 
Not yet supported.
| 
 | get set | 
Scales water density from the current water volume (used for entities only). NOTE: for entities , WaterDensity override is stored as KWaterDensity relative to the global area's density.
| 
 | get set | 
Scales water resistance from the current water volume (used for entities only). NOTE: For entities , WaterResistance override is stored as KWaterResistance relative to the global area's density.
| 
 | get set | 
Specify whether this is water or air.
| 
 | get set | 
Uniform damping while submerged, will be scaled with submerged fraction.
| 
 | get set | 
Overrides water density from the current water volume for an entity; sets for water areas.
| 
 | get set | 
The movement vector for the flow. Can only be set for a water area.
| 
 | get set | 
Sleep energy while floating with no contacts.
| 
 | get set | 
Positive normal = above the water surface.
| 
 | get set | 
The resistance of this water medium.