Classes | |
| struct | Region |
| Defines a region in pixels. More... | |
| class | Texture |
| Wrapper for CryEngine ITexture. Holds, creates and updates an ITexture instance. More... | |
Enumerations | |
| enum | SliceType { SliceType.None, SliceType.ThreeHorizontal, SliceType.ThreeVertical, SliceType.Nine } |
| Defines how a texture is supposed draw itself. Options are draw in one piece (None), or draw equally sized slices in horizontal and/or vertical directrion. More... | |
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strong |