Main interface for a Mannequin fragment. More...
#include
Inherited by TAction< CONTEXT >.
Public Member Functions | |
| IAction (int priority, FragmentID fragmentID=FRAGMENT_ID_INVALID, const TagState &fragTags=TAG_STATE_EMPTY, uint32 flags=0, ActionScopes scopeMask=0, uint32 userToken=0) | |
| void | AddRef () |
| void | Release () |
| FragmentID | GetFragmentID () const |
| TagState | GetFragTagState () const |
| uint32 | GetOptionIdx () const |
| uint32 | GetUserToken () const |
| int | GetPriority () const |
| void | SetOptionIdx (uint32 optionIdx) |
| bool | CanBlendOut (EPriorityComparison priorityComparison) const |
| ActionScopes | GetInstalledScopeMask () const |
| ActionScopes | GetForcedScopeMask () const |
| EStatus | GetStatus () const |
| const IScope & | GetRootScope () const |
| IScope & | GetRootScope () |
| uint32 | GetFlags () const |
| bool | IsOneShot () const |
| float | GetActiveTime () const |
| virtual void | Install () |
| virtual void | Enter () |
| virtual void | Fail (EActionFailure actionFailure) |
| virtual void | Exit () |
| virtual EStatus | UpdatePending (float timePassed) |
| virtual EStatus | Update (float timePassed) |
| virtual void | OnResolveActionInstallations () |
| bool | Interrupt () |
| virtual EPriorityComparison | ComparePriority (const IAction &actionCurrent) const |
| virtual void | OnRequestBlendOut (EPriorityComparison priorityComp) |
| bool | IsDifferent (const FragmentID fragID, const TagState &fragmentTags) const |
| void | SetSpeedBias (float speedBias) |
| float | GetSpeedBias () const |
| TagID | GetSubContext () const |
| void | SetSubContext (const TagID subContext) |
| void | SetAnimWeight (float animWeight) |
| float | GetAnimWeight () const |
| virtual void | OnSequenceFinished (int layer, uint32 scopeId) |
| void | Stop () |
| void | ForceFinish () |
| void | ForceFinishSlaveActions () |
| void | BeginInstalling () |
| void | EndInstalling () |
| bool | IsInstalling () const |
|
template | |
| bool | GetParam (const char *paramName, PODTYPE &value) const |
|
template | |
| bool | GetParam (uint32 paramNameCRC, PODTYPE &value) const |
|
template | |
| void | SetParam (const char *paramName, const PODTYPE &value) |
|
template | |
| void | SetParam (uint32 paramNameCRC, const PODTYPE &value) |
| void | ResetParams () |
| bool | IsTransitioning () const |
| bool | IsPlayingFragment () const |
| bool | IsTransitioningOut () const |
| bool | IsStarted () const |
| virtual IAction * | CreateSlaveAction (FragmentID slaveFragID, const TagState &fragTags, SAnimationContext &context)=0 |
| virtual void | OnTransitionStarted () |
| virtual void | OnFragmentStarted () |
| virtual void | OnTransitionOutStarted () |
| virtual void | OnInitialise () |
| virtual void | OnActionFinished () |
| virtual void | OnEvent (const SGameObjectEvent &event) |
| virtual void | OnAnimationEvent (ICharacterInstance *pCharacter, const AnimEventInstance &event) |
| virtual void | OnActionEvent (const uint32 eventCRC) |
| virtual const char * | GetName () const =0 |
| virtual void | DoDelete ()=0 |
| IAction * | GetSlaveAction (uint32 i) |
| uint32 | GetTotalSlaveActions () const |
Protected Member Functions | |
| void | SetFragment (const FragmentID fragmentID, const TagState &tagState=TAG_STATE_EMPTY, uint32 optionIdx=OPTION_IDX_RANDOM, const uint32 userToken=0, bool trumpSelf=true) |
| EPriorityComparison | DoComparePriority (const IAction &actionCurrent) const |
Protected Attributes | |
| SAnimationContext * | m_context |
| float | m_activeTime |
| float | m_queueTime |
| ActionScopes | m_forcedScopeMask |
| ActionScopes | m_installedScopeMask |
| TagID | m_subContext |
| int | m_priority |
| EStatus | m_eStatus |
| uint32 | m_flags |
| IScope * | m_rootScope |
| FragmentID | m_fragmentID |
| TagState | m_fragTags |
| uint32 | m_optionIdx |
| uint32 | m_userToken |
| int | m_refCount |
| float | m_speedBias |
| float | m_animWeight |
| CMannequinParams | m_mannequinParams |
Main interface for a Mannequin fragment.