#include 
| Classes | |
| struct | AreaDefinition | 
| This parameters are only used when type == PE_AREA.  More... | |
| Public Attributes | |
| int | type | 
| Physicalization type must be one of pe_type enums. | |
| int | nSlot | 
| Index of object slot. -1 if all slots should be used. | |
| float | density | 
| Only one either density or mass must be set, parameter set to 0 is ignored. | |
| float | mass | 
| int | nFlagsAND | 
| Optional physical flag. | |
| int | nFlagsOR | 
| Optional physical flag. | |
| int | nLod | 
| IPhysicalEntity * | pAttachToEntity | 
| Physical entity to attach this physics object (Only for Soft physical entity). | |
| int | nAttachToPart | 
| Part ID in entity to attach to (Only for Soft physical entity). | |
| float | fStiffnessScale | 
| Used for character physicalization (Scale of force in character joint's springs). | |
| bool | bCopyJointVelocities | 
| Copy joints velocities when converting a character to ragdoll. | |
| struct pe_params_particle * | pParticle | 
| struct pe_params_buoyancy * | pBuoyancy | 
| struct pe_player_dimensions * | pPlayerDimensions | 
| struct pe_player_dynamics * | pPlayerDynamics | 
| struct pe_params_car * | pCar | 
| AreaDefinition * | pAreaDef | 
| When physicalizing with type == PE_AREA this must be a valid pointer to the AreaDefinition structure. | |
| const char * | szPropsOverride | 
| An optional string with text properties overrides for CGF nodes. | |
Parameters used to determine how an entity should be physicalized when IEntity::Physicalize is called
| int SEntityPhysicalizeParams::nLod | 
When physicalizing geometry can specify to use physics from different LOD. Used for characters that have ragdoll physics in Lod1.