Represents a .skin mesh type. More...
#include 
| Public Member Functions | |
| virtual void | PrecacheMesh (bool bFullUpdate, int nRoundId, int nLod)=0 | 
| Precache (streaming support). | |
| virtual IRenderMesh * | GetIRenderMesh (uint32 nLOD) const =0 | 
| Retrieve render mesh for specified lod. | |
| virtual const char * | GetModelFilePath () const =0 | 
| virtual IMaterial * | GetIMaterial (uint32 nLOD) const =0 | 
| virtual uint32 | GetNumLODs () const =0 | 
Represents a .skin mesh type.