#include 
| Public Member Functions | |
| virtual void | ReadStringValue (const char *name, SSerializeString &curValue, uint32 policy=0)=0 | 
| This is for string values – they need special support. | |
| virtual void | WriteStringValue (const char *name, SSerializeString &buffer, uint32 policy=0)=0 | 
| virtual void | Update (ISerializeUpdateFunction *pUpdate)=0 | 
| virtual void | FlagPartialRead ()=0 | 
| virtual void | BeginGroup (const char *szName)=0 | 
| virtual bool | BeginOptionalGroup (const char *szName, bool condition)=0 | 
| virtual void | EndGroup ()=0 | 
| virtual bool | IsReading () const =0 | 
| virtual bool | ShouldCommitValues () const =0 | 
| virtual ESerializationTarget | GetSerializationTarget () const =0 | 
| virtual bool | Ok () const =0 | 
| SERIALIZATION_TYPE (ScriptAnyValue) SERIALIZATION_TYPE(XmlNodeRef) SERIALIZATION_TYPE(ScriptAnyValue) SERIALIZATION_TYPE(XmlNodeRef) template< class B > void Value(const char *name | |
| Declare all primitive Value() implementations. | |
| template | |
| void | Value (const char *name, B &x, uint32 policy) | 
| template | |
| void | ValueWithDefault (const char *name, B &x, const B &defaultValue) | 
| Based off ValueWithDefault in SimpleSerialize.h. | |
| Public Attributes | |
| B & | x | 
ISerialize is intended to be implemented by objects that need to read and write from various data sources in such a way that different tradeoffs can be balanced by the object that is being serialized, and so that objects being serialized need only write a single function in order to be read from and written to.
| 
 | pure virtual | 
Begins a serialization group - must be matched by an EndGroup. SzName is preferably as short as possible for performance reasons. Spaces in szName cause undefined behaviour, use alpha characters,underscore and numbers only for a name.
| 
 | pure virtual | 
For network updates: notify the network engine that this value was only partially read and we. Should re-request an update from the server soon.
| 
 | pure virtual | 
This function should be implemented to call the passed in interface. If we are reading, and to not call it if we are writing.
| B& ISerialize::x |