For callback phys areas. More...
#include 
Inherits EventPhysMono.
| Public Attributes | |
| Vec3 | pt | 
| entity's center | |
| Vec3 | ptref | 
| for splines - closest point on spline to pt; for normal areas - area's world position | |
| Vec3 | dirref | 
| for splines, calculated force direction | |
| pe_params_buoyancy | pb | 
| can be filled by the caller | |
| Vec3 | gravity | 
| can be filled by the caller | |
| IPhysicalEntity * | pent | 
| the entity that entered the area and caused this event | |
|  Public Attributes inherited from EventPhysMono | |
| IPhysicalEntity * | pEntity | 
| void * | pForeignData | 
| int | iForeignData | 
|  Public Attributes inherited from EventPhys | |
| EventPhys * | next | 
| int | idval | 
For callback phys areas.