IFogVolumeRenderNode is an interface to the Fog Volume Render Node object. More...
#include
Public Attributes | |
| int | m_volumeType = IFogVolumeRenderNode::eFogVolumeType_Box |
| Vec3 | m_size = Vec3(1.f) |
| ColorF | m_color = ColorF(1, 1, 1, 1) |
| bool | m_useGlobalFogColor = false |
| bool | m_ignoresVisAreas = false |
| bool | m_affectsThisAreaOnly = true |
| float | m_globalDensity = 1.f |
| float | m_densityOffset = 0.f |
| float | m_softEdges = 1.f |
| float | m_fHDRDynamic = 0.f |
| 0 to get the same results in LDR, <0 to get darker, >0 to get brighter. | |
| float | m_nearCutoff = 0.f |
| float | m_heightFallOffDirLong = 0.f |
| Height based fog specifics. | |
| float | m_heightFallOffDirLati = 0.f |
| Height based fog specifics. | |
| float | m_heightFallOffShift = 0.f |
| Height based fog specifics. | |
| float | m_heightFallOffScale = 1.f |
| Height based fog specifics. | |
| float | m_rampStart = 0.f |
| float | m_rampEnd = 50.f |
| float | m_rampInfluence = 0.f |
| float | m_windInfluence = 1.f |
| float | m_densityNoiseScale = 0.f |
| float | m_densityNoiseOffset = 0.f |
| float | m_densityNoiseTimeFrequency = 0.f |
| Vec3 | m_densityNoiseFrequency = Vec3(1.f) |
| Vec3 | m_emission = Vec3(1.f) |
IFogVolumeRenderNode is an interface to the Fog Volume Render Node object.