Update context of an entity, passed along to components with useful data such as frame time and frame identifier. More...
#include 
| Public Attributes | |
| float | fFrameTime | 
| Delta time for this frame. | |
| float | fCurrTime | 
| Current time at the start of the entity update - see ITimer::GetCurTime. | |
| uint32 | frameID | 
| The current frame identifier, see gEnv->nMainFrameID. | |
Update context of an entity, passed along to components with useful data such as frame time and frame identifier.