Interface to the Character Rendering. More...
#include 
Inherits IRenderNode.
| Public Member Functions | |
| virtual void | SetCharacter (struct ICharacterInstance *pCharacter)=0 | 
|  Public Member Functions inherited from IRenderNode | |
| virtual bool | CanExecuteRenderAsJob () | 
| virtual const char * | GetName () const =0 | 
| Debug info about object. | |
| virtual const char * | GetEntityClassName () const =0 | 
| virtual string | GetDebugString (char type=0) const | 
| virtual float | GetImportance () const | 
| virtual void | ReleaseNode (bool bImmediate=false) | 
| Releases IRenderNode. | |
| virtual IRenderNode * | Clone () const | 
| virtual void | SetMatrix (const Matrix34 &mat) | 
| Sets render node transformation matrix. | |
| virtual void | GetLocalBounds (AABB &bbox) | 
| Gets local bounds of the render node. | |
| virtual Vec3 | GetPos (bool bWorldOnly=true) const =0 | 
| virtual const AABB | GetBBox () const =0 | 
| virtual void | FillBBox (AABB &aabb) | 
| virtual void | SetBBox (const AABB &WSBBox)=0 | 
| virtual void | OffsetPosition (const Vec3 &delta)=0 | 
| virtual void | Render (const struct SRendParams &EntDrawParams, const SRenderingPassInfo &passInfo)=0 | 
| Renders node geometry. | |
| virtual void | Hide (bool bHide) | 
| Hides/disables node in renderer. | |
| virtual IStatObj * | GetEntityStatObj (unsigned int nSubPartId=0, Matrix34A *pMatrix=NULL, bool bReturnOnlyVisible=false) | 
| Gives access to object components. | |
| virtual void | SetEntityStatObj (IStatObj *pStatObj, const Matrix34A *pMatrix=NULL) | 
| virtual ICharacterInstance * | GetEntityCharacter (Matrix34A *pMatrix=NULL, bool bReturnOnlyVisible=false) | 
| Retrieve access to the character instance of the the RenderNode. | |
| virtual struct IGeomCacheRenderNode * | GetGeomCacheRenderNode (unsigned int nSlot, Matrix34A *pMatrix=NULL, bool bReturnOnlyVisible=false) | 
| virtual struct IRenderMesh * | GetRenderMesh (int nLod) | 
| virtual void | SetLodRatio (int nLodRatio) | 
| virtual uint8 | GetMaterialLayers () const | 
| Get material layers mask. | |
| virtual struct IPhysicalEntity * | GetPhysics () const =0 | 
| Get physical entity. | |
| virtual void | SetPhysics (IPhysicalEntity *pPhys)=0 | 
| virtual void | CheckPhysicalized () | 
| Physicalizes if it isn't already. | |
| virtual void | Physicalize (bool bInstant=false) | 
| Physicalize the node. | |
| virtual bool | PhysicalizeFoliage (bool bPhysicalize=true, int iSource=0, int nSlot=0) | 
| Physicalize stat object's foliage. | |
| virtual IPhysicalEntity * | GetBranchPhys (int idx, int nSlot=0) | 
| Get physical entity (rope) for a given branch (if foliage is physicalized). | |
| virtual struct IFoliage * | GetFoliage (int nSlot=0) | 
| virtual | ~IRenderNode () | 
| Make sure I3DEngine::FreeRenderNodeState(this) is called in destructor of derived class. | |
| virtual void | SetMaterial (IMaterial *pMat)=0 | 
| Set override material for this instance. | |
| virtual IMaterial * | GetMaterial (Vec3 *pHitPos=NULL) const =0 | 
| Queries override material of this instance. | |
| virtual IMaterial * | GetMaterialOverride ()=0 | 
| virtual void | SetCollisionClassIndex (int tableIndex) | 
| Used by the editor during export. | |
| virtual void | SetStatObjGroupIndex (int nVegetationGroupIndex) | 
| virtual int | GetStatObjGroupId () const | 
| virtual void | SetLayerId (uint16 nLayerId) | 
| virtual uint16 | GetLayerId () | 
| virtual float | GetMaxViewDist ()=0 | 
| virtual EERType | GetRenderNodeType ()=0 | 
| virtual bool | IsAllocatedOutsideOf3DEngineDLL () | 
| virtual void | Dephysicalize (bool bKeepIfReferenced=false) | 
| virtual void | Dematerialize () | 
| virtual void | GetMemoryUsage (ICrySizer *pSizer) const =0 | 
| virtual void | Precache () | 
| virtual void | UpdateStreamingPriority (const SUpdateStreamingPriorityContext &streamingContext) | 
| virtual const AABB | GetBBoxVirtual () | 
| virtual void | OnRenderNodeBecomeVisibleAsync (SRenderNodeTempData *pTempData, const SRenderingPassInfo &passInfo) | 
| virtual void | OnRenderNodeVisible (bool bBecomeVisible) | 
| Called when RenderNode becomes visible or invisible, can only be called from the Main thread. | |
| virtual uint8 | GetSortPriority () | 
| virtual EGIMode | GetGIMode () const | 
| Retrieves the way object is used by GI system. | |
| virtual void | SetMinSpec (RenderFlagsType nMinSpec) | 
| virtual void | SetViewDistRatio (int nViewDistRatio) | 
| void | CopyIRenderNodeData (IRenderNode *pDest) const | 
| ILINE void | SetRndFlags (RenderFlagsType dwFlags) | 
| Rendering flags. (.  More... | |
| ILINE void | SetRndFlags (RenderFlagsType dwFlags, bool bEnable) | 
| ILINE RenderFlagsType | GetRndFlags () const | 
| ILINE void | SetDrawFrame (int nFrameID, int nRecursionLevel) | 
| Object draw frames (set if was drawn). | |
| ILINE int | GetDrawFrame (int nRecursionLevel=0) const | 
| ILINE IVisArea * | GetEntityVisArea () const | 
| struct CTerrainNode * | GetEntityTerrainNode () const | 
| ILINE void | SetViewDistUnlimited () | 
| Makes object visible at any distance. | |
| ILINE int | GetViewDistRatio () const | 
| Retrieves the view distance settings. | |
| ILINE int | GetViewDistRatioVal () const | 
| Retrieves the view distance settings without any value interpretation. | |
| ILINE float | GetViewDistRatioNormilized () const | 
| ILINE int | GetLodRatio () const | 
| ILINE float | GetLodRatioNormalized () const | 
| virtual bool | GetLodDistances (const SFrameLodInfo &frameLodInfo, float *distances) const | 
| virtual void | SetShadowLodBias (int8 nShadowLodBias) | 
| Bias value to add to the regular lod. | |
| ILINE int | GetShadowLodBias () const | 
| virtual void | SetCameraSpacePos (Vec3 *pCameraSpacePos) | 
| ILINE void | SetMaterialLayers (uint8 nMtlLayers) | 
| Set material layers mask. | |
| ILINE int | GetMinSpec () const | 
| ILINE void | InvalidatePermanentRenderObject () | 
| Inform 3d engine that permanent render object that captures drawing state of this node is not valid and must be recreated. | |
| virtual void | SetEditorObjectId (uint32 nEditorObjectId) | 
| virtual void | SetEditorObjectInfo (bool bSelected, bool bHighlighted) | 
| virtual void | SetOwnerEntity (IEntity *pEntity) | 
| virtual IEntity * | GetOwnerEntity () const | 
| void | RemoveAndMarkForAutoDeleteTempData () | 
| Additional Inherited Members | |
|  Public Types inherited from IRenderNode | |
| enum | EInternalFlags : uint8 { DECAL_OWNER = BIT(0), REQUIRES_NEAREST_CUBEMAP = BIT(1), UPDATE_DECALS = BIT(2), REQUIRES_FORWARD_RENDERING = BIT(3), WAS_INVISIBLE = BIT(4), WAS_IN_VISAREA = BIT(5), WAS_FARAWAY = BIT(6), HAS_OCCLUSION_PROXY = BIT(7) } | 
| enum | EGIMode { eGM_None = 0, eGM_StaticVoxelization, eGM_DynamicVoxelization, eGM_HideIfGiIsActive, eGM_AnalyticalProxy_Soft, eGM_AnalyticalProxy_Hard, eGM_AnalytPostOccluder, eGM_IntegrateIntoTerrain } | 
| Object can be used by GI system in several ways.  More... | |
| typedef uint64 | RenderFlagsType | 
|  Static Public Member Functions inherited from IRenderNode | |
| static const ERNListType | GetRenderNodeListId (const EERType eRType) | 
|  Public Attributes inherited from IRenderNode | |
| IRenderNode * | m_pNext | 
| Every sector has linked list of IRenderNode objects. | |
| IRenderNode * | m_pPrev | 
| IOctreeNode * | m_pOcNode | 
| Current objects tree cell. | |
| std::atomic< SRenderNodeTempData * > | m_pTempData | 
| Pointer to temporary data allocated only for currently visible objects. | |
| int | m_manipulationFrame = -1 | 
| CryRWLock | m_manipulationLock | 
| uint32 | m_nHUDSilhouettesParam | 
| Hud silhouette parameter, default is black with alpha zero. | |
| float | m_fWSMaxViewDist | 
| Max view distance. | |
| RenderFlagsType | m_dwRndFlags | 
| Render flags (.  More... | |
| uint8 | m_nInternalFlags | 
| Flags for render node internal usage, one or more bits from EInternalFlags. | |
| uint8 | m_ucViewDistRatio | 
| Max view distance settings. | |
| uint8 | m_ucLodRatio | 
| LOD settings. | |
| uint8 | m_nMaterialLayers | 
| Material layers bitmask -> which material layers are active. | |
| int8 | m_cShadowLodBias | 
| uint32 | m_nEditorSelectionID | 
|  Static Public Attributes inherited from IRenderNode | |
| static const int8 | SHADOW_LODBIAS_DISABLE = -128 | 
Interface to the Character Rendering.