#include
Inherits IRenderNode.
Public Member Functions | |
| virtual void | SetProperties (const SDistanceCloudProperties &properties)=0 |
Public Member Functions inherited from IRenderNode | |
| virtual bool | CanExecuteRenderAsJob () |
| virtual const char * | GetName () const =0 |
| Debug info about object. | |
| virtual const char * | GetEntityClassName () const =0 |
| virtual string | GetDebugString (char type=0) const |
| virtual float | GetImportance () const |
| virtual void | ReleaseNode (bool bImmediate=false) |
| Releases IRenderNode. | |
| virtual IRenderNode * | Clone () const |
| virtual void | SetMatrix (const Matrix34 &mat) |
| Sets render node transformation matrix. | |
| virtual void | GetLocalBounds (AABB &bbox) |
| Gets local bounds of the render node. | |
| virtual Vec3 | GetPos (bool bWorldOnly=true) const =0 |
| virtual const AABB | GetBBox () const =0 |
| virtual void | FillBBox (AABB &aabb) |
| virtual void | SetBBox (const AABB &WSBBox)=0 |
| virtual void | OffsetPosition (const Vec3 &delta)=0 |
| virtual void | Render (const struct SRendParams &EntDrawParams, const SRenderingPassInfo &passInfo)=0 |
| Renders node geometry. | |
| virtual void | Hide (bool bHide) |
| Hides/disables node in renderer. | |
| virtual IStatObj * | GetEntityStatObj (unsigned int nSubPartId=0, Matrix34A *pMatrix=NULL, bool bReturnOnlyVisible=false) |
| Gives access to object components. | |
| virtual void | SetEntityStatObj (IStatObj *pStatObj, const Matrix34A *pMatrix=NULL) |
| virtual ICharacterInstance * | GetEntityCharacter (Matrix34A *pMatrix=NULL, bool bReturnOnlyVisible=false) |
| Retrieve access to the character instance of the the RenderNode. | |
| virtual struct IGeomCacheRenderNode * | GetGeomCacheRenderNode (unsigned int nSlot, Matrix34A *pMatrix=NULL, bool bReturnOnlyVisible=false) |
| virtual struct IRenderMesh * | GetRenderMesh (int nLod) |
| virtual void | SetLodRatio (int nLodRatio) |
| virtual uint8 | GetMaterialLayers () const |
| Get material layers mask. | |
| virtual struct IPhysicalEntity * | GetPhysics () const =0 |
| Get physical entity. | |
| virtual void | SetPhysics (IPhysicalEntity *pPhys)=0 |
| virtual void | CheckPhysicalized () |
| Physicalizes if it isn't already. | |
| virtual void | Physicalize (bool bInstant=false) |
| Physicalize the node. | |
| virtual bool | PhysicalizeFoliage (bool bPhysicalize=true, int iSource=0, int nSlot=0) |
| Physicalize stat object's foliage. | |
| virtual IPhysicalEntity * | GetBranchPhys (int idx, int nSlot=0) |
| Get physical entity (rope) for a given branch (if foliage is physicalized). | |
| virtual struct IFoliage * | GetFoliage (int nSlot=0) |
| virtual | ~IRenderNode () |
| Make sure I3DEngine::FreeRenderNodeState(this) is called in destructor of derived class. | |
| virtual void | SetMaterial (IMaterial *pMat)=0 |
| Set override material for this instance. | |
| virtual IMaterial * | GetMaterial (Vec3 *pHitPos=NULL) const =0 |
| Queries override material of this instance. | |
| virtual IMaterial * | GetMaterialOverride ()=0 |
| virtual void | SetCollisionClassIndex (int tableIndex) |
| Used by the editor during export. | |
| virtual void | SetStatObjGroupIndex (int nVegetationGroupIndex) |
| virtual int | GetStatObjGroupId () const |
| virtual void | SetLayerId (uint16 nLayerId) |
| virtual uint16 | GetLayerId () |
| virtual float | GetMaxViewDist ()=0 |
| virtual EERType | GetRenderNodeType ()=0 |
| virtual bool | IsAllocatedOutsideOf3DEngineDLL () |
| virtual void | Dephysicalize (bool bKeepIfReferenced=false) |
| virtual void | Dematerialize () |
| virtual void | GetMemoryUsage (ICrySizer *pSizer) const =0 |
| virtual void | Precache () |
| virtual void | UpdateStreamingPriority (const SUpdateStreamingPriorityContext &streamingContext) |
| virtual const AABB | GetBBoxVirtual () |
| virtual void | OnRenderNodeBecomeVisibleAsync (SRenderNodeTempData *pTempData, const SRenderingPassInfo &passInfo) |
| virtual void | OnRenderNodeVisible (bool bBecomeVisible) |
| Called when RenderNode becomes visible or invisible, can only be called from the Main thread. | |
| virtual uint8 | GetSortPriority () |
| virtual EGIMode | GetGIMode () const |
| Retrieves the way object is used by GI system. | |
| virtual void | SetMinSpec (RenderFlagsType nMinSpec) |
| virtual void | SetViewDistRatio (int nViewDistRatio) |
| void | CopyIRenderNodeData (IRenderNode *pDest) const |
| ILINE void | SetRndFlags (RenderFlagsType dwFlags) |
| Rendering flags. (. More... | |
| ILINE void | SetRndFlags (RenderFlagsType dwFlags, bool bEnable) |
| ILINE RenderFlagsType | GetRndFlags () const |
| ILINE void | SetDrawFrame (int nFrameID, int nRecursionLevel) |
| Object draw frames (set if was drawn). | |
| ILINE int | GetDrawFrame (int nRecursionLevel=0) const |
| ILINE IVisArea * | GetEntityVisArea () const |
| struct CTerrainNode * | GetEntityTerrainNode () const |
| ILINE void | SetViewDistUnlimited () |
| Makes object visible at any distance. | |
| ILINE int | GetViewDistRatio () const |
| Retrieves the view distance settings. | |
| ILINE int | GetViewDistRatioVal () const |
| Retrieves the view distance settings without any value interpretation. | |
| ILINE float | GetViewDistRatioNormilized () const |
| ILINE int | GetLodRatio () const |
| ILINE float | GetLodRatioNormalized () const |
| virtual bool | GetLodDistances (const SFrameLodInfo &frameLodInfo, float *distances) const |
| virtual void | SetShadowLodBias (int8 nShadowLodBias) |
| Bias value to add to the regular lod. | |
| ILINE int | GetShadowLodBias () const |
| virtual void | SetCameraSpacePos (Vec3 *pCameraSpacePos) |
| ILINE void | SetMaterialLayers (uint8 nMtlLayers) |
| Set material layers mask. | |
| ILINE int | GetMinSpec () const |
| ILINE void | InvalidatePermanentRenderObject () |
| Inform 3d engine that permanent render object that captures drawing state of this node is not valid and must be recreated. | |
| virtual void | SetEditorObjectId (uint32 nEditorObjectId) |
| virtual void | SetEditorObjectInfo (bool bSelected, bool bHighlighted) |
| virtual void | SetOwnerEntity (IEntity *pEntity) |
| virtual IEntity * | GetOwnerEntity () const |
| void | RemoveAndMarkForAutoDeleteTempData () |
Additional Inherited Members | |
Public Types inherited from IRenderNode | |
| enum | EInternalFlags : uint8 { DECAL_OWNER = BIT(0), REQUIRES_NEAREST_CUBEMAP = BIT(1), UPDATE_DECALS = BIT(2), REQUIRES_FORWARD_RENDERING = BIT(3), WAS_INVISIBLE = BIT(4), WAS_IN_VISAREA = BIT(5), WAS_FARAWAY = BIT(6), HAS_OCCLUSION_PROXY = BIT(7) } |
| enum | EGIMode { eGM_None = 0, eGM_StaticVoxelization, eGM_DynamicVoxelization, eGM_HideIfGiIsActive, eGM_AnalyticalProxy_Soft, eGM_AnalyticalProxy_Hard, eGM_AnalytPostOccluder, eGM_IntegrateIntoTerrain } |
| Object can be used by GI system in several ways. More... | |
| typedef uint64 | RenderFlagsType |
Static Public Member Functions inherited from IRenderNode | |
| static const ERNListType | GetRenderNodeListId (const EERType eRType) |
Public Attributes inherited from IRenderNode | |
| IRenderNode * | m_pNext |
| Every sector has linked list of IRenderNode objects. | |
| IRenderNode * | m_pPrev |
| IOctreeNode * | m_pOcNode |
| Current objects tree cell. | |
| std::atomic< SRenderNodeTempData * > | m_pTempData |
| Pointer to temporary data allocated only for currently visible objects. | |
| int | m_manipulationFrame = -1 |
| CryRWLock | m_manipulationLock |
| uint32 | m_nHUDSilhouettesParam |
| Hud silhouette parameter, default is black with alpha zero. | |
| float | m_fWSMaxViewDist |
| Max view distance. | |
| RenderFlagsType | m_dwRndFlags |
| Render flags (. More... | |
| uint8 | m_nInternalFlags |
| Flags for render node internal usage, one or more bits from EInternalFlags. | |
| uint8 | m_ucViewDistRatio |
| Max view distance settings. | |
| uint8 | m_ucLodRatio |
| LOD settings. | |
| uint8 | m_nMaterialLayers |
| Material layers bitmask -> which material layers are active. | |
| int8 | m_cShadowLodBias |
| uint32 | m_nEditorSelectionID |
Static Public Attributes inherited from IRenderNode | |
| static const int8 | SHADOW_LODBIAS_DISABLE = -128 |
Interface to the Water Wave Render Node object.
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