|Updated||July 28, 2021|
This is episode six in this build-a-game series on how to build Breeze, a third person jump-and-run platformer using CRYENGINE 5.6, hosted by Junior Evangelist Roman Perezogin.
Support engineer Joshua Nuttall shows you how to implement platforming mechanics using C++. You’ll learn how to use various methods and engine features to create different movements and actions and how to make a classic falling platforming mechanic by creating an entity component from scratch in C++.
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