Lighting and Environment Master Class
Tutorial info  
Difficulty Beginner
Updated May 03, 2021
Software
CRYENGINE 5.6

In this master class, lighting artist Lars Hofrichter takes you on a deep dive into the beauty of the CRYENGINE lighting and environment tools, providing expert tips to configure interdependent settings for optimal results that you won't find anywhere else. In under 90 minutes, Lars walks you through every Environment Editor setting including SVOGI and volumetric fog, relevant console variables, setup for interior and exterior lighting, lighting and fog components, sky domes, clip volumes, hidden settings, and more.

Start        Topic

00:00:00 Editing shaders

00:00:42 The Environment Editor

00:01:27 Curve editor and dynamic time of day

00:02:21 Enabling volumetric fog

00:05:59 Sun specular multiplier

00:06:51 Skybox settings

00:07:38 Setting up a skybox texture in Photoshop

00:09:11 Creating the sky material

00:09:33 Fine tuning skybox materials in environment editor

00:11:39 Volumetric fog settings in environment editor

00:12:50 height (top) - volumetric fog

00:13:35 density (top) - volumetric fog

00:14:01 global density - volumetric fog

00:14:56 global fog and interiors - volumetric fog

00:15:47 Ramps with global - volumetric fog

00:17:11 Fog color (atmosphere) - volumetric fog

00:17:47 Anisotropy (atmosphere) - volumetric fog

00:18:43 Color (sun radial) - volumetric fog

00:19:08 Anisotropy (sun radial) - volumetric fog

00:19:33 Radial blend factor - volumetric fog

00:19:43 Range - volumetric fog

00:20:39 In-scattering - volumetric fog

00:21:20 Extinction - volumetric fog

00:21:40 Analytical fog visibility - volumetric fog

00:22:06 Final density clamp - volumetric fog

00:22:10 Variables - Sky Light

00:23:17 Night sky multiplier settings

00:24:24 Volumetric clouds

00:25:41 cloud shading

00:26:37 Sun Rays Effect

00:27:42 Advanced properties - tweaking ocean

00:27:56 HDR tone mapping settings

00:29:18 HDR saturation

00:29:24 HDR color balance

00:30:17 HDR exposure values (EV)

00:31:51 Disabling HDR eye adaptation

00:32:24 HDR EV auto compensation

00:32:35 HDR bloom amount

00:33:18 Filters

00:34:11 Filters - photofilter color

00:34:15 depth of field

00:34:49 particle sorting issues with depth of field

00:35:53 Shadows

00:37:00 Constants

00:37:42 Constants: Sun

00:37:59 Constants: Moon

00:38:44 Constants > Wind

00:39:20 Breeze proxies

00:39:38 Constants > cloud shadows

00:40:17 Constants > Color Grading

00:42:41 Constants > Total Illumination

00:44:30 SVOGI > injection multiplier

00:45:43 SVOGI > sky color multiplier

00:46:06 sky color multiplier and fog top color+multiplier

00:47:08 Constants > Total Illumination > Use TOD Sky Color

00:48:08 Constants > Global Illumination > Specular Amplifier

00:48:16 Constants > Global Illumination > Diffuse Bias

00:48:52 Constants > Global Illumination > Cone Max Length

00:49:01 Seeing the SVOGI voxel grid with e_svoDebug

00:49:45 SVOGI >  Update Geometry

00:50:50 SVOGI >  Min Node Size

00:51:25 SVOGI >  Low Spec Mode

00:52:03 Constants > Total Illumination Advanced > Integration Mode

00:52:23 SVOGI > Integration Mode

00:52:51 Constants > Total Illumination Advanced > Number of Bounces

00:53:18 SVOGI > Translucent Brightness

00:54:12 Volumetric fog components

01:01:22 fog volumes wind influence and noise

01:03:47 Clip volumes to constrain lights and fog in interiors

01:11:23 Vis Areas

01:12:27 Portals with vis areas

01:13:56 Projector light components

01:16:19 project light shadows and minimum shadow graphics

01:16:48 Limitations on shadow casters

01:17:03 Modifying the maximum number of shadow casting lights

01:17:29 Shadow bias settings on light components

01:17:48 Attenuation bulb size - light components

01:18:33 fog settings for light components

01:19:25 SVOGI's bounce light and light components

01:19:56 Attenuation bulb size and SVOGI

01:20:16 light component animation settings

01:20:43 creating custom light animations

01:20:55 View Ratio property and seeing distant lights

01:22:03 setting view dist ratio for light components

01:22:27 Point light component

01:23:18 area lights

01:24:12 area lights and attenuation bulb size

01:24:50 area lights and projection textures

 

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