Breeze ep. 5: creating a player controller in C++
Tutorial info  
Difficulty Beginner
Updated July 28, 2022
Software
cryengine 5.6
visual studio
C++

This is episode five in this 15-part build-a-game series on how to build Breeze, a third person jump-and-run platformer using CRYENGINE 5.6, hosted by Junior Evangelist Roman Perezogin.

In this episode, support engineer Joshua Nuttall tutorial shows you how to set up a third person camera and character using C++. Joshua also shows you best practices for adding custom CVars so designers and artists can easily adjust functionality at runtime.

Contents

Assets required
  • https://www.cryengine.com/marketplace/product/crytek/summer-academy-1-breeze-assets-and-level

Was this helpful?

YouTube Channel

All video tutorials are available on the CRYENGINE YouTube channel.

Documentation tutorials

Further tutorial content can be found on our Documentation pages.

Discord

Join discussions and provide feedback on a wide range of topics.

Asset database

A wide range of assets, ready to use in your CRYENGINE projects.