Breeze ep. 5: creating a player controller in C++
Tutorial info  
Difficulty Beginner
Updated July 14, 2022
Software
CRYENGINE 5.x
visual studio

This is episode five in this 15-part build-a-game series on how to build Breeze, a third person jump-and-run platformer using CRYENGINE 5.6, hosted by Junior Evangelist Roman Perezogin.

In this episode, support engineer Joshua Nuttall tutorial shows you how to set up a third person camera and character using C++. Joshua also shows you best practices for adding custom CVars so designers and artists can easily adjust functionality at runtime.

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