Flappy Boid 10-2: Score Targets 2 (Particle Effects)

Hiding score stars; using Flow Graph modules; adding particle effects

Tutorial info  
Difficulty Beginner
Updated July 28, 2022
cryengine 5.x

Time   Topic
00:33  Simulating cloud shadows with a moving texture
01:47  Adding Particle effects to the score targets
04:57  Controlling physical forces on particle effects
05:54  Hiding the stars on contact using Flow Graph
06:35  Creating a reusable Flow Graph module
13:14  Saving a Flow Graph module
13:35  Preventing wind from affecting a specific physicalized entity
15:37  Randoming particle effects on game loop


Assets required
  • https://www.cryengine.com/marketplace/product/crytek/flappy-boid

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