Art Asset Pipeline: PBR Texture Mapping 2/2 - Achieving Photorealism
Tutorial info  
Difficulty Intermediate
Updated July 15, 2022
Software
photoshop
cryengine 5.x

Part two of our tutorial mini-series equipping you with a workflow to use PBR (physically based rendering) to achieve photorealism with CRYENGINE.

 

Contents:

  • 00:00 Intro
  • 01:00 Texture Naming Suffix Overview
  • 01:18 CryTiff Exporter Overview
  • 02:33 Base Color / Albedo / Diffuse Maps
  • 04:31 Ambient Occlusion Maps
  • 04:58 Alpha Channel Explanation
  • 06:14 Normal + Gloss Maps
  • 07:21 Specular Maps
  • 08:14 Displacement Maps
  • 08:27 Metallic to Specular Workflow Conversion
  • 10:12 Roughness to Gloss Conversion
  • 11:00 Specular Reflection Methods
  • 13:34 Subsurface Scattering
  • 13:58 Light Propagation (SVOGI)

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