Breeze ep. 3: level design with procedural tools
Tutorial info  
Difficulty Beginner
Updated July 15, 2022
cryengine 5.x

This is episode three in this 15-part build-a-game series on how to build Breeze, a third person jump-and-run platformer using CRYENGINE 5.6, hosted by Junior Evangelist Roman Perezogin.

In this episode, Roman walks you through the process of creating an island with different areas, starting from a blank level. First, Roman uses the Terrain Editor to generate and manipulate terrain to create the size, shape, and form of an island. Roman then shows you how to use layers to create different biomes with the Terrain Editor. You'll also learn how to use the Vegetation Editor to create meshes, set the density and distribution of your vegetation, and even regulate how the grass will sway in the wind. By the end of the tutorial, you will have created an entire island with distinct and charming diversity, from the beach to the forest and the mountains, using workflows and principles that you can apply to more complex projects. 


  • 0:00 Intro to the tutorial
  • 0:24 Introduction to "Breeze"
  • 01:20 Small Island introduction
  • 02:12 Creating a new level
  • 02:30 Generating our Island
  • 03:45 Creating paint layers for our Island
  • 05:43 Creating groups in the vegetation tool
  • 06:23 Adding brushes to our group
  • 06:43 Vegetation Brush Settings
  • 10:53 Using terrain layers within the vegetation tool
  • 11:28 Painting the grass with the paint tool
  • 11:43 Editing settings on the run
  • 12:08 Forest group in the vegetation editor
  • 14:55 Beach / Adding rocks to our vegetation Editor
  • 15:25 Align the terrain normals to our brushes
  • 16:25 Setting up the min elevation on our rocks
  • 17:00 Outro

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