|Updated||July 16, 2020|
The tutorial shows you the process of adding footsteps and Foley (additional sound effects to create realism) to audio with a first-person character. You’ll also learn how to add triggers to animations by using the Character Tool, create and associate an Animevents file to the skeleton of a character, create animation events, and test the audio. To complete this course, please download the free Audio Showcase Level from the documentation here, which includes all of the assets you require.
The tutorial uses FMOD audio middleware, which you can download from their website.
Alongside FMOD, SDL Mixer and Wwise workflows are also covered in the written documentation which you can use to follow along with this tutorial.
Part one of this tutorial shows you how to add ambient sounds, audio triggers, and link sounds to actions like firing a gun.