Audio for particles - FMOD Studio workflow part 3
Tutorial info  
Difficulty Beginner
Updated July 15, 2022
fmod studio
cryengine 5.6

Learn how to add audio to particles in the third part of our CRYENGINE audio tutorial video series, hosted by Learning Manager Brian Dilg.

The new tutorial takes the campfire in our free sample level, linked below, and shows you how to add immersive audio to it.

You’ll learn how to import audio assets into Fmod and add events. The workflow also shows you how to add particle sounds in CRYENGINE, use the particle editor, add an audio component to a particle effect, use triggers, add distance attenuation, and more.

To complete this course, please download the free Audio Showcase Level from the CRYENGINE Marketplace which includes all of the assets you require.


  • 0:00 - Intro
  • 0:27 - Related and written tutorials (Wwise, SDL Mixer)
  • 0:38 - Downloading and preparing the tutorial assets
  • 1:11 - Audio files for use as variations
  • 1:40 - Importing the audio assets into Fmod
  • 2:08 - Creating a 3D event multi-instrument in Fmod
  • 2:28 - Audio events and naming schemes
  • 3:07 - Multi-instrument options in Fmod
  • 3:45 - Loop regions in Fmod multi-instruments
  • 4:08 - Adding an event to an Fmod soundbank
  • 4:20 - Adding the particle sound in CRYENGINE
  • 4:54 - Using the Particle Editor in CRYENGINE
  • 5:15 - Adding an audio component to a particle effect
  • 5:38 - Adding a play trigger to a particle's audio component
  • 6:51 - Adding distance attentuation using an Fmod parameter
  • 9:03 - Changing frequency response with distance

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