Reorienting animations in 3DS Max - character pipeline
Tutorial info  
Difficulty Beginner
Updated April 30, 2020
Software
3DS Max
cryengine 5.6

In our new Master Class series, Roman Perezogin, one of our Junior Technical Designers, takes you step-by-step through the CRYENGINE character pipeline using 3DS Max. Topics covered:

  • 0:00 Introduction
  • 1:30 Using Mixamo
  • 2:05 Using Mixamo's Auto Rigger with a custom character
  • 3:35 Using and Downloading Mixamo's Animations
  • 6:15 Downloading and Installing CRYENGINE 3Ds Max Utilities
  • 7:30 Importing a character into 3Ds Max
  • 9:00 Using the 3Ds Max Plugin for re-orienting mesh and creating an origin file
  • 12:42 Updating the origin file with an animation and reorienting the animation
  • 16:00 Exporting our reoriented animation
  • 17:00 Using AnimBatch to export and reorient multiple animations

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