Breeze ep. 6a: bouncing platform C++ mechanics
Tutorial info  
Difficulty Intermediate
Updated August 03, 2022
cryengine 5.6
visual studio

In Episode 6A, Joshua builds on explaining how you can create falling platforms in Episode 6 by showing you how to code bouncing platforms. Using Entity Area Events amongst other techniques, you’ll learn how to enable a player to jump on a surface and fly through the air. 


00:00 Intro

01:54 Adding Physics Post Step Event

02:18 Creating Useful Variables

03:02 Exposing New Cvars

04:22 Implementing The Physics Post Step

05:15 Get Living Status

05:45 Getting The Surface Type

07:42 Bounce Logic

11:00 Changing the Physicalization

13:26 Testing 

14:05 Outro

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