01-1: Intro, level design, entities, spawn points, GameSDK
Tutorial info  
Difficulty Beginner
Updated July 12, 2022

        Time Topic

  •   0:14 Erasing the height map
  •   0:34 Selecting entities in the Level Explorer
  •   0:52 Using level layers 
  •   1:55 Creating the RigidBodyEx player entity
  •   2:44 Physicalizing a RigidBodyEx entity
  •   3:03 Understanding and assigning a mass
  •   3:19 Using the Physics Resting property
  •   3:35 Interacting with a physicalized RigidBodyEx entity
  •   3:51 Using the Go To Selection command
  •   4:33 Naming entities
  •   5:21 Assigning a material to an entity
  •   6:37 Generating thumbnails for assets
  •   7:32 Positioning entities
  •   9:10 Creating the first Flow Graph game mechanic
  •   9:47 Adding an AI Tag Point entity to house a Flow Graph script
  • 10:01 Using Helpers
  • 11:25 Refreshing the Flow Graph graph list
  • 11:54 Adding a game start node
  • 12:22 Navigation in Flow Graph
  • 12:31 Understanding Flow Graph nodes
  • 13:23 Understanding the GameSDK-defined player
  • 14:04 Adding an Actor:Local Player node
  • 14:23 Understanding entity IDs
  • 16:26 Editing Flow Graph port properties
  • 17:46 Adding a physics impulse
  • 18:16 Assigning an entity ID to a node

An introduction to the CRYENGINE 5 interface, creating a new level, sculpting terrain, working with the default  camera, spawning the GameSDK player, adding brush entities, and modifying entities by moving, scaling, and rotating. This introduction is relevant to any game and is not specific only to the Flappy Boid project.

YouTube Channel

All video tutorials are available on the CRYENGINE YouTube channel.

Documentation tutorials

Further tutorial content can be found on our Documentation pages.


Join discussions and provide feedback on a wide range of topics.

Asset database

A wide range of assets, ready to use in your CRYENGINE projects.