|Updated||July 14, 2022|
Learn a simple FBX workflow for exporting assets to CRYENGINE from Maya, 3DS Max, and Blender into CRYENGINE with the latest installment in our Character Animation Pipeline tutorial series, hosted by Roman Perezogin, one of our Junior Technical Designers.
0:30 Export Process in Maya
01:26 Export Process in 3DS Max
02:04 Export Process in Blender
03:45 Import Process in CRYENGINE