Collision proxies in blender - art asset pipeline
Tutorial info  
Difficulty Beginner
Updated April 24, 2020
cryengine 5


  • 0:00 - Introduction
  • 0:57 - Collision Proxy Overview and Explanation
  • 2:14 - Proxy Creation
  • 2:37 - Material and Hierarchy Setup
  • 4:58 - Importing the *.fbx asset using the FBX Mesh Importer

In the third part of our Master Class tutorial series, Alin Alexa, one of our Technical Support Specialists, shows you the recommended way to setup and import Collision Proxies using the FBX pipeline in CRYENGINE using Blender.

This video demonstrates how to set up the Collision Proxy Geometry for you model along with assigning some materials and explaining the object hierarchy required for a successful import process into the engine using Blender and the FBX pipeline in CRYENGINE.

By the end of the tutorial, you will be able to use Blender to create physical collision proxies, which you can import into CRYENGINE using the FBX Importer.

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