Color Grading - Environment Editor part 5
Tutorial info  
Difficulty Intermediate
Updated September 17, 2020
Software
cryengine 5.6.7
photoshop

In the fifth episode of our environment editor tutorial series, we cover how to add color grading to customize the look of your game using Photoshop and CRYENGINE 5.6.

Topics covered:

  • 4:03 Color management and the sRGB color profile
  • 7:37 Photoshop tips
  • 8:11 Naming adjustment layers
  • 8:57 Shortcuts to naming adjustment layers
  • 9:53 Understanding blending modes in Photoshop
  • 12:40 Using layer groups
  • 12:53 User layer opacity
  • 13:41 layer group opacity
  • 13:58 layer colors
  • 14:13 Example color grade from Hunt:Showdown
  • 14:27 Color grading best practices
  • 15:45 Exporting the color chart into the engine
  • 17:19 Installing the CryTools for Photoshop
  • 17:54 Resource compiler settings
  • 18:37 Forcing .cryasset files to be generated
  • 19:00 Color grade Console settings
  • 19:21 Activating a color grade in an environment preset
  • 20:03 Activating a color grade using the console
  • 20:38 Cache refresh and color grade change frequency
  • 21:07 Activating a color grade using Flow Graph
  • 21:36 Color grades for menus
  • 21:48 Disabling previous color grades before screen capturing for new grades
  • 21:59 Special purpose color grades
  • 22:10 HDR vs. color grading
  • 22:21 GameSDK sample grades
  • 22:47 Fixing video artifact problems from 3D drivers 



     

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