Creating coins and power ups using Flow Graph
Tutorial info  
Difficulty Beginner
Updated April 09, 2020
Software
GameSDK
CRYENGINE 5.x

Using legacy GameSDK entities (proximity triggers, player, RigidBodyEx), how to use Flow Graph to respond to proximity triggers by hiding animated visible collectibles and modifying a Game Token variable tracking the player's score, and turning the scripted collectible into a reusable prefab.

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