Breeze ep. 6: gameplay platformer mechanics in C++
Tutorial info  
Difficulty Intermediate
Updated August 03, 2022
Software
cryengine 5.6
visual studio
C++

This is episode six in this build-a-game series on how to build Breeze, a third person jump-and-run platformer using CRYENGINE 5.6, hosted by Junior Evangelist Roman Perezogin.

Support engineer Joshua Nuttall shows you how to implement platforming mechanics using C++. You’ll learn how to use various methods and engine features to create different movements and actions and how to make a classic falling platforming mechanic by creating an entity component from scratch in C++.

Contents

Assets required
  • https://www.cryengine.com/marketplace/product/crytek/summer-academy-1-breeze-assets-and-level

Was this helpful?

YouTube Channel

All video tutorials are available on the CRYENGINE YouTube channel.

Documentation tutorials

Further tutorial content can be found on our Documentation pages.

Discord

Join discussions and provide feedback on a wide range of topics.

Asset database

A wide range of assets, ready to use in your CRYENGINE projects.