|Updated||July 28, 2020|
Enjoy a practical walkthrough showing you how to create audio layers that grow louder as players move closer, and fade as they move away. This tutorial introduces you to the concepts behind dynamic ambiance, and then walks you step-by-step through the process, including adding audio trigger controls and layers, using fade parameters, creating area shapes, and more. By the end of the tutorial, you will have a finished level with dynamic audio, which you can test to see your results.
To complete this course, please download the free Audio Showcase Level from the CRYENGINE Marketplace which includes all of the assets you require.
The tutorial uses FMOD audio middleware, which you can download from their website.
Alongside FMOD, SDL Mixer and Wwise workflows are also covered in the written documentation which you can use to follow along with this tutorial.