FlappyBoid chapter 13: Animated Bird Player
Tutorial info  
Difficulty Beginner
Updated July 14, 2022
cryengine 5.x

Time   Topic

  0:28  Creating a character definition file
  7:22  Adding the animated bird entity
  9:46  Creating a material to make the sphere invisible
10:52  Introducing the entity component system
11:46  Adding a Rigid Body component to the bird
12:08  Playing the character's animations in Flow Graph
14:58  Linking the animated mesh to the sphere controller
15:36  Using boundary boxes to visualize collisions and adjust entities

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