|Updated||April 30, 2020|
This video demonstrates how to set up the CryMaya tools and how to create physical collision proxies in Autodesk Maya using a CryTools pipeline, in addition to an FBX pipeline. The tutorial also includes a basic explanation of Maya’s material and shader functionality, with regards to Maya’s Hypershade function, in comparison to CRYENGINE’s material system. By the end of the tutorial, you will be able to Use Autodesk Maya to create physical collision proxies, which you can import into CRYENGINE using your favored workflow.
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