|Updated||April 30, 2020|
Our latest installment in our Character Animation Pipeline Master Class takes you step-by-step through the process of reorienting animations using Maya.
This tutorial introduces Maya, shows the import process for animations, and then focuses on adding a new bone to the character. You’ll then learn how to bake animation onto a reoriented root bone, and export to the animation ready for CRYENGINE.
Roman also gives a walkthrough of the process of creating a Python script for you to speed up the procedure. Finally, the video will take you through the steps to import animations into CRYENGINE and set them up for preview.
You can follow along with this tutorial by accessing our written documentation.
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