Creating and Handling LoDs in Blender
Tutorial info  
Difficulty Beginner
Updated August 04, 2022
cryengine 5.x

Learn how to optimize assets with LoDs using Blender and then import them into CRYENGINE with our latest tutorial, hosted by Alin Alexa, Technical Support Specialist.  

  • 0:00 Intro
  • 0:17 Explaining the concept of LoDs
  • 1:59 Hierarchy and naming convention
  • 3:45 LoD functionality debugging and properties

The video introduces the concepts of LoDs and their use in game development, detailing how they allow you to optimize assets for various viewing distances, which will improve performance in your scenes.

You’ll also be given an overview of the hierarchy and nomenclature of geometry elements, and you will be taken through the process to set up a material.

Finally, you will be shown how to import assets into CRYENGINE using the FBX Mesh Importer.  

By the end of the tutorial, you will understand the theory and workflow behind this technique using Blender so that you can apply this workflow to your game.

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