Reorienting animations in Blender - character pipeline
Tutorial info  
Difficulty Beginner
Updated May 07, 2020
cryengine 5

This tutorial introduces Blender, shows the import process for animations, and then focuses on adding a new bone to a character. You’ll then learn how to bake animation onto a reoriented root bone, and shown how to delete forward movement from the animation, or track, as it is called in Blender.

The video then reveals how to export multiple animations in one FBX file, which CRYENGINE imports separately. Finally, Roman shows the animation setup within CRYENGINE. 


  • 0:00 Introduction
  • 0:55 Importing Animation
  • 01:40 Short Introduction to Blender
  • 03:20 Creating a new bone and parenting the bone to the rig
  • 05:00 Reorienting the root bone
  • 05:50 Baking the animation and deleting animation keys in the dope sheet
  • 07:40 Preview in CRYENGINE
  • 08:20 Outro

YouTube Channel

All video tutorials are available on the CRYENGINE YouTube channel.

Documentation tutorials

Further tutorial content can be found on our Documentation pages.


Join discussions and provide feedback on a wide range of topics.

Asset database

A wide range of assets, ready to use in your CRYENGINE projects.