|Updated||May 07, 2020|
This tutorial introduces Blender, shows the import process for animations, and then focuses on adding a new bone to a character. You’ll then learn how to bake animation onto a reoriented root bone, and shown how to delete forward movement from the animation, or track, as it is called in Blender.
The video then reveals how to export multiple animations in one FBX file, which CRYENGINE imports separately. Finally, Roman shows the animation setup within CRYENGINE.
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