Breeze ep. 6: gameplay platformer mechanics in C++
Tutorial info  
Difficulty Beginner
Updated July 14, 2022
visual studio
cryengine 5.x

This is episode six in this build-a-game series on how to build Breeze, a third person jump-and-run platformer using CRYENGINE 5.6, hosted by Junior Evangelist Roman Perezogin.

Support engineer Joshua Nuttall shows you how to implement platforming mechanics using C++. You’ll learn how to use various methods and engine features to create different movements and actions and how to make a classic falling platforming mechanic by creating an entity component from scratch in C++.


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